Tonight I spend my evening avoiding the world. While I partook in such avoidance, I played around more with 3DS MAX. I managed to teach myself how to rig a character, and successful did so. I even moved onto the next step and made my first animation. But it's absolutely terrible, so I will not be sharing it.
(nothing exciting, just a guy turning his head and moving his arms all around like an idiot).
I also played around with placing lights and creating hair. The hair thingy is so freaking cool! So after spending all that time modeling Ethan's messy hair in Zbrush... I'll probably just do his hair right inside 3DS MAX.
(Note: the mesh used is not of my own creation, but a practice model that came with Zbrush.)

It's coming along!
I have spent an ungodly amount of time on Ethan's hair (a tick under 60K polys), but I'm pretty happy with the results.
Next, I'm moving onto the body, which shouldn't be too difficult.
But the question is... will the 3Dis Characters have fingers?

