lemurgoddess ([info]lemurgoddess) wrote,
@ 2008-02-19 19:10:00
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Entry tags:3d modelling

Zbrush...
It's much harder than I thought to model Ethan in Zbrush.

3D turtle-looking things? No prob.

The Disassemblance crew? No such luck.


\:(




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[info]aesmael
2008-02-20 12:29 am UTC (link)
Clearly you need to start drawing them as turtles.

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[info]lemurgoddess
2008-02-20 02:07 am UTC (link)
Indeed! XD

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[info]nikhedonia
2008-02-20 12:32 am UTC (link)
Could you make an Ethan out of clay, then measure a few key points and import them? I had to use a real model with a Ford V-8 engine in my CAD years.

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[info]lemurgoddess
2008-02-20 02:08 am UTC (link)
Ummm... naw. The program doesn't work like that.

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[info]lost_angelwings
2008-02-20 12:50 am UTC (link)
You should just make nothing but 3d turtle like things and incorporate them into the comic as Ethan and other's battle forms! or something.. it'd be very random >_>

I like your 3d turtle things :(

But hopefully with time and practice you'll be able to make great Ethans :D

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[info]lemurgoddess
2008-02-20 02:08 am UTC (link)
Hehehehehe... BATTLE FORM!!!

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[info]jessie_c
2008-02-20 04:36 am UTC (link)
It's probably because you know how the Dis crew look whereas you were just discovering the turtle thing's appearance as xe took shape. Perhaps as you get more familiar with the program you'll be able to set down Ethan and Co. the way they should be.

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